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Fence Node

An array modifier remade for the specific needs of my curve-based fence.

I made this curve geometry node for making the fence in my last toy house. I tested the same modifier on a randomly created curve, and I ended up with some unplanned and unforeseen outcome like this…

I made this curve geometry node for making the fence in my last toy house. I tested the same modifier on a randomly created curve, and I ended up with some unplanned and unforeseen outcome like this…

After trying many ways to fix the orientation, I ended up with results like these…

After trying many ways to fix the orientation, I ended up with results like these…

Finally, I decided to start thinking like a modern-day detective(No offence to Sherlock), one with technology to aid his mission. My First step was to properly try to understand the idea of Tangents, Normals and Binormals.

Finally, I decided to start thinking like a modern-day detective(No offence to Sherlock), one with technology to aid his mission. My First step was to properly try to understand the idea of Tangents, Normals and Binormals.

I reverted to using the rotation supplied by the Curve to Points node, but it still resulted in the same crazy kind of twists and turns.
But at this point, I knew I was close to solving my problems.

I reverted to using the rotation supplied by the Curve to Points node, but it still resulted in the same crazy kind of twists and turns.
But at this point, I knew I was close to solving my problems.

 I brought out my linear algebra gear, calculated my normal by cross-product-ing the XY-plane projected tangent with my world up forced-aligned binormal…  Made a Rotation Matrix out of it and Voila… Problem solved.

I brought out my linear algebra gear, calculated my normal by cross-product-ing the XY-plane projected tangent with my world up forced-aligned binormal… Made a Rotation Matrix out of it and Voila… Problem solved.

The simplicity of the solution is the reason why I love linear algebra so much. I am looking forward to the crazy solutions it will bring me in Shader Programming.

The simplicity of the solution is the reason why I love linear algebra so much. I am looking forward to the crazy solutions it will bring me in Shader Programming.

Here is the final spiral stairs railing with no weird orientation problem…

Here is the final spiral stairs railing with no weird orientation problem…