Made a curve tool in geometry nodes that helped with creating multiple instances of the fence.
Here I had the opportunity to learn not just modelling in the edit mode but also making some form of scripted modelling with the geometry nodes, and it was satisfying.
The braces were a bit challenging to create, but I was able to figure it out. I learned how to create curve primitives, instance on points, duplicate, and also turn a curve into a mesh with thickness, all using geometry nodes.
Lazy me used geometry nodes for the fascia board of the house. An array modifier didn't allow me to scale each individual instance, so I wrote a node group to do that instead.